THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​