THE KEY TAX
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I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
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Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
VIKING WARRIOR
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This character is a Viking of the Wildmen faction, she’s a strong warrior that fights proudly and without fear for her people.
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This character was based off several famous boxers, to show that she's tough and determined to fight and win.
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Role: Concept Artist
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Programs used:
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Photoshop
Some of the concepting process of the character.
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ARBOREAL
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Arboreal is an open-world farming & adventuring game where you save the island and its ancient giants from a spreading corruption.
ARBOREAL - VULPINE
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I designed an NPC who can help enchant the runes of the player.
Vulpine is adventurous, curious, impatient, and eager to see the world to follow her mother's footsteps.
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Vulpine's name originated from fox, so I took inspiration from that to give her a free spirit like a fox in the wild, as well as a mischievous personality.
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Role: Concept Artist
​
Programs used:
-
Photoshop
​
Some of the concepting process of the character.
​
ARBOREAL - LADY CAKES
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I designed an NPC who provides the player with the tutorial and provides them with seeds to buy for their farm.
(Old) Lady Cakes is honest to herself, patient, kind, and approaches life in a relaxed, and non-judgemental way. She is also a retired owner of a bakery.
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Role: Character Artist
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Programs used:
-
Photoshop
​
Some of the concepting process of the character.
​