THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
ABOUT ME
I am a Visual Art student finishing my third year at NHTV Breda University of Applied Sciences in the Netherlands.
I consider myself a creative and hardworking Visual Artist. I am committed and enthusiastic in realizing my work. I am passionate about drawing and I can learn quickly.
I enjoy sharing my artwork, and find inspiration from others enjoying it. These positive reactions motivate me to further improve my art.
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I have experience in working in large multi-disciplinary game project teams, in which I fulfilled the role of concept artist and character artist. In this way I learned to work in an agile way, co-operating with people with different technical backgrounds, and to comply with project requirements and deadlines.
EXPERIENCE
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Océ - A Canon Company
2017-2017
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Computer Graphic Animator
Animator for UI assets as a summer job for 2 weeks.
EDUCATION
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NHTV Breda University of Applied Sciences
2015-2019 (expected)
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Bachelor's Degree of Science
International Game architecture and Design, Visual Arts.
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Valuascollege Venlo
2010-2015
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High School Diploma
HAVO
REFERENCE
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Bert Bogaerts
GUI Designer at Océ Technologies
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"We invited Valeria to animate UI assets as a summer job for 2 weeks. Within 2 days she learned herself After Effects and how to work with Illustrator assets. In the end she delivered 13 animations; more than what we asked for.
Because, Valeria worked fast and learned fast. She was quick to understand her assignments and how to approach them. Valeria turned out to be a very self-reliant worker. She asked relevant questions when needed. She often needed more details on the assignments, as she delivered very precise work with a good eye for detail. Her personal goal was to make each animation look like natural behaviour, and I say she succeeded in that."
SOFTWARE
SKILLS
Adobe Photoshop
Advanced
Autodesk Maya
Proficient
Pixologic Zbrush
Proficient
Substance Painter
Proficient
Unreal Engine
Proficient
Concept Art
Advanced
Character turnarounds
Advanced
3D Modeling
Proficient
UV Mapping
Proficient
Texturing
Proficient
LANGUAGES
Dutch
Mother tongue
English
Advanced
Spanish
Advanced
French
Elementary