THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
ARBOREAL
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I designed several environment concepts during the development of Arboreal.
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These concepts were used to explore the different directions the story of the game could go in.
​
Most inspiration for the final game was derived from the first concept.
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Role: Concept Artist
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Programs used:
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Photoshop