THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
THE KEY TAX
​
I created and worked on office assets for The Key Tax.
The Key Tax is a first-person puzzle game based on a new study in development by Dr. Mata Haggis. The game takes place in a 60’s-70’s office environment that gets progressively weirder and more surreal.
​
Role: Prop Artist / General Artist
​
Programs used:
-
Maya
-
Substance Painter
-
Unreal Engine
-
xNormal
​
For more information, visit our game's website:
​
Responsible for these following props.
​
A GRAVE ESCAPE
​
I created and worked on graveyard assets for A Grave Escape
A Grave Escape is a game where 2 players fight, as the ghosts, to take control over the Grave Digger, and use him to escape the confines of the graveyard.
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Role: General Artist
​
Programs used:
-
Maya
-
Photoshop
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Unity
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SpeedTree
-
xNormal
​
Responsible for these following props.
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